Medal of Honor: European Assault
- jonafun0516
- Mar 25, 2008
- Permalink
10/10
I was walking thru Best Buy one day in the search for a new game. Little did I know that that day would be the day I became the proud owner of Medal Of Honor: European Assault. First of all let me say the graphics on this game aren’t the best, but I’d give ’em a 9 out 0f 10. Let me say that this is no ordinary war game. The revives give the ‘you get a second chance, so don’t blow it this time’ feel, which is cool. I must however say that the little icons indicating medkits and weapons, etc. Does take away the feel that you’re actually at war. The authentic German, Russian, etc. Also surprised me. So, overall I would give this game a 10 out of 10. It is defiantly worth buying. Happy playing!
- redderthenu
- Nov 9, 2007
- Permalink
I first seen this game while on the last day of school. We brought it in for some 4-way multi-player and I was blown away. The next day I bought for £37.99 from my local Woolworths.
The single-player experience I took home with me that day was a major disappointment. Now not a lot of people will agree, as it is obvious that this is a major step up from Rising Sun.
First of all, the graphics have received an overhaul. Gone are the standard, muddy levels that filled the MOH games of before, replaced by some fantastic textures and backdrops, with the Bloom effects complimenting the environments the player finds himself in, from sandy North African deserts (note to EA: this is not Europe), to the gritty smoke filled wastelands of Stalingrad. You also have a lot more say in what your character can do in a certain situation. It’s obvious that that EA has spent a lot of time in trying to make the player, as US Army captain William Holt hunting down a devious German army colonel developing atomic weapons( SNAP! Oh there’s goes the wafer thin plot) feel immersed in your environments, and this it does with a measure of success. The sound also contributes to this immersion, gunshots and explosions rattling everywhere, and there are some decent if not standout vocal performances. In other words production values are up to the usual EA standard, though this was to be expected.
Gameplay is divided up into 11 levels set around the European front of the err… assault, and its here that the game shows up its first flaw. Despite claims that battlefields are much larger than before, the levels are still rather short. Well, maybe not too short, just unsubstantiated. You’ll rocket through these levels like no other, and the lack of bonus content makes for a poor £37.99 spent.
Controls also suffer. While they are alright, they feel foreign and it will take a while before you get familiar with them, They can also feel rather sluggish, especially when you want to crouch. The team aspect of the game is completely unnecessary and all you’ll ever need them for is to draw away enemy fire, as they lack either the dynamicness of the guys in Brothers in Arms or the simple command system of Freedom Fighters.
Someparts of the game can be downright unfair, with the enemy pouring on a soul destroying amount of fire eating away at your Revive credits(another poorly implemented mechanic).
Add to this some rather jittery AI, which just refuses to stop moving for 2 seconds and makes suicidal runs a lot more common than you may believe possible, lots of invisible barriers interrupting the flow of gameplay, some dull level design and you have a game which does not stand up to Call of Duty: Finest Hour, which though simpler, is far easier to master yet is undeniably more engrossing. Too little, too late is the saying that rings true to almost all of MOH, as Call of Duty sticks to what it does best and does it well, while MOH: EA is a series of concepts tacked together with little care but for profit, and given the overall look of EA sheen which garners them so much money these days.
Looks: 8 Sounds: 7 Plays: 6 Lasts: 5 Overall: 6/10
- Decktoplasm
- Oct 18, 2005
- Permalink
- fuzileer
- Sep 18, 2006
- Permalink
This is the first MOH game I’ve ever played, and I actually liked it a lot. But I guess the only reason I liked it was because it was the first one I’ve ever played. I am now an official fan of the series, and I was wondering which one I should get next? I was thinking about getting either Rising Sun or Pacific Assault next, but I wanted to know if there were better ones. I really love the whole stories of fighting through WW2, and am now very interested in it all. Well, I have to have ten lines, so…I love Medal Of Honor! I love Medal Of Honor! I love Medal Of Honor! IIII LOOOVVEE MMEEDDAALL OOFF HHOONNOORR! Okay, this is getting really boring. The one fault with IMDb is that you have to have at least ten lines on the comments.
- jnj1
- May 2, 2006
- Permalink
I was excited when I first heard of MoH:EA but when I got halfway through the game I was board, disappointed, and a angry.
First off, the game play is more arcade then past MoH games. The floating icons symbolizing where guns, ammo, and equipment are make the game less realistic and in my opinion less fun. In this game you also have the ability to revive yourself, and to use adrenaline which for a short time makes you invincible, gives you unlimited ammo, and enabled one hit kills. Fans of the past MoH games may not like these new features as they seem to make the game to easy.
The overall story is OK for a MoH game but each level seems the same. Basically you complete the main objective, kill a German officer, find an important document, and complete two-four other secondary objective(some become part of the main objective later on in the game). Sure you go to most of the theaters of war which is fun and all, but you can do that in Call of Duty and have a better experience.
The A.I. in the game is just plain terrible. Sure you can direct your squad to different areas but once they get to said area they immediately come back to you, making it hard to perform flanks. Your squad kill get caught in your crossfire and take poor cover. Manytimes they’ll just stand in front of a machine gun nest until you do something or until they die.
The environmental graphics are fine but not great the skins for the tanks and soldiers seem old and dated but besides that I don’t have any real complaints.
The only good part of the game is the music and sound. If you have a home theater this game is perfect for it. You’ll hear artillery and tank rounds land all around you and is amazing. The music is like always spectacular, moving, and helps you get into the mood of the situation.
Overall, the game seems like it had potential but then EA realized the competition it would have with Brothers in Arms and Call of Duty and just poorly slapped together a FPS. This is a renter, hell see if you can barrow it from a friend to save the four dollars on the rental fee.
- fallen1221
- Aug 1, 2005
- Permalink
More from this title
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Normal game.
By abdulrahiem | Review Date: Jul 29, 2006 | PS2
A few things came to mind when I first got wind of Medal of Honor: European Assault. The first of those being, “Oh God, not another WWII game,” followed quickly by, “I wonder how they’re going to do D-Day?” It’s no secre… Read Full Review
4 of 4 users found the following review helpful
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this medal of honor gamecube version of the game,,could have been dealth with better;),,nevertheless,,its still fun;)
By gamespot2DBOne | Review Date: Jan 29, 2013 | GC
yeah,, MOH,,Allied Assault on the gamecube;) camera not the best —graphics are dated;),,accusy with controling the gamecube stick,,doesnt seem too right,,but it works okay;), But BAD,,with huge capital… Read Full Review
0 of 0 users found the following review helpful
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Definitly not linear at all…
By demoman314 | Review Date: May 22, 2011 | PS2
This is the newest installement in the Medal of Honor series and i have to say it is damn fine! Gameplay: It has the classic Medal of Honor feel with a bit more added. Something new is the leaning…i think….lol. Bu… Read Full Review
0 of 0 users found the following review helpful
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Something Different
By GSuser10 | Review Date: May 07, 2011 | PS2
I’m happy that finally a MOH series is something different, than being the same. Instead of playing at the sames places or areas a lot they finally changed that and made it were you could actually travel around the count… Read Full Review
0 of 0 users found the following review helpful
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Best MOH
By cam71196 | Review Date: Jan 30, 2010 | PS2
This is the best MOH. This game is amazing. The Russian levels are the greatest. This games has awsome guns like the Mi Grand MP40 and my favorite the PPSH. The last level is so hard. I like the exploring in this game. T… Read Full Review
0 of 0 users found the following review helpful
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”’Platforms:”’ PS2, Xbox, GameCube – PS2 version reviewed.
A long time ago, there was a little game called Medal of Honor on the Sony PlayStation. At the time, it was received very warmly for a few simple reasons. It was a solid and very playable first-person shooter, and such things were very rare on the PlayStation. Like its contemporary, GoldenEye on the N64, it had a cool espionage theme, mission objectives that went beyond simply clearing levels and heading for the exit, and it also had an atmospheric World War II setting (again, this was unusual at the time). It was followed by an even better French-resistance themed sequel, Underground, and a superb PC version, Allied Assault. And then the rot set in…
The first PlayStation 2 incarnation, Frontline, wasn’t bad, but the first big set-piece mission, the storming of the Normandy beaches, was by far the best. Afterwards the gameplay settled into the pattern that we’d soon associate with EA’s FPS games: linear levels that played more like walking routes than proper missions, with the player dragged practically on rails from one action scene to the next. The Nazis – one of history’s most effective fighting forces – were reduced to a bunch of clumsy thugs whose modus operandi was to hug set positions and alternate between firing badly and ducking for cover.
Despite this, Frontline was at least entertaining, something that couldn’t be said for the next effort, Rising Sun. The levels actually got even more linear, and with comically poor enemy AI, the game descended into a tedious point-to-point trudge. There may have been secondary objectives, but the question was less whether you found and completed them, and more whether you noticed them on your way. As a result, the experienced gamer now treats the arrival of a new console Medal of Honor with the sort of raw excitement we might reward, say, a new series of Heartbeat on Sunday evenings. We’re aware that it will be terribly popular with the heaving masses, but that doesn’t mean we want to spend any time looking at it ourselves.
So here’s a surprise. Medal of Honor: European Assault is nearly excellent.
Now, I’ll go into detail on the hows and whys of this astonishing turnaround in a minute, but if I was going to sum up the difference I’d have to call it energy. If you remember Frontline, you’ll remember how that first level had a real drive and tension. There were bullets whizzing everywhere, shells exploding all around, troops shouting and screaming from every corner, and enemies everywhere you looked. For the most part, this is the stuff that European Assault is made of.
But it’s actually even better than that. For one thing, the levels are much larger and more open, though there is still plenty of cover for you, your allies and your opponents to hide behind, and for another, these battlefields are actually more chaotic. Visually, European Assault is more detailed than previous MoH titles, and it certainly has more impressive lighting effects, but the real technical achievement here – particularly on the PS2 – is how much there is going on in the frame. There are troops, firefights and explosions all over the shop, planes zooming over and tanks rumbling into the fray. Add in the superb score and brilliant THX rated surround sound effects, and at times the game gets close to sensory overload. Cry havoc, then run like a five-year old girl and cower from the dogs of war.
The next big change is the addition of a proper squad dynamic to the game. You only have three men to control, and your orders are limited to “go there” and “get back here”, but the days of the one man army are mostly gone. With other squads in action on the battlefield, there’s a nice feeling that you’re not alone anymore. Admittedly, your troops are of limited intellect, and there will be times when you’re screaming “behind you, you buffoons”, but at least they can clear areas and give you vital covering fire when needed.
What’s more, the Nazis have got smarter to boot. They still do the old duck-fire-duck thing, but they also scurry to outflank you, run for assistance and crawl for cover. Unlike the suicidal goons of Rising Sun, these guys actually keep you on your toes, with one major proviso: the AI really only kicks in on Normal difficulty, so if you insist on playing this game on Easy, it’s not going to give you the same satisfaction.
Even better, EA has finally made some much-needed changes to the game mechanics. Out goes the old and poorly implemented Checkpoint save system, in comes a new system of revives, which effectively work as lives. These are earned by completing objectives in-mission, and medikits and revives can also be won by keeping your troops alive through to the end of the level. This in itself gives the game a new tactical edge; do you use that vital medikit to help your fading comrade, or do you hold it back in case you need it later on?
And on the subject of objectives, these have been given a lot more thought this time around. Each mission still has one main goal, but there are also ‘nemesis’ Nazis to seek out and slaughter, plans to be discovered, and new aims to unlock as you explore. As revives are so useful as you progress through the game, these secondary goals take on a new importance, and you actually find yourself wanting to unlock each and every one.
Best of all, these changes have come without spoiling what always made MoH work so well: its sweeping – if sanitised – cinematic rendering of World War II, and its respect for vintage weaponry and period detail. The events covered – the British assault on St Nazaire, the North African campaign, Stalingrad and the Battle of the Bulge – give you a variety of environments to play with, and each has its own distinctive look and feel. In terms of atmosphere, European Assault is right on the money, and blockbuster action entertainment doesn’t get much better than this.
Which turns the game’s biggest weakness to a tragic flaw. With four campaigns and a mere eleven missions, European Assault is short. Most of us will breeze through it in around eight-to-ten hours, and the sort of arrogant, game-crazy teen that has a joypad spot-welded to his greasy mits could conceivably do it in much less. I’d argue that the game packs so much action into each mission that you’re still (just about) getting your money’s worth, and the ramping AI and bonus objectives do add a certain amount of replay value. However, I’d have to say that this isn’t a bullet-proof argument and the lack of online multiplayer options hardly helps.
In addition, let’s remember that MoH no longer has this subject to itself. The console variant of Call of Duty might not give European Assault much competition, but Brothers in Arms has won a loyal following for its hard-edged realism and more thoughtful take on squad tactics. It leaves this game looking slightly elementary. Again, there’s an argument that European Assault is more accessible and entertaining, but some folks will still find it a small step backwards.
But lets concentrate on the positive. Few games are perfect, and having played several console shooters in the last month, I’d have to say that this is definitely the most engaging – the one that kept me playing past my bedtime, and had me coming back for more first-thing next morning. Neither the original nor necessarily the best World War II shooter, it’s still a real blast while it lasts.
”’Verdict”’
A vast improvement in quality at some expense to quantity, this still shows a series revitalised and – while it lasts – it sits among the very best shooters on the PS2.
Medal of Honor: European Assault
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Виртуальные радости, 11 июня 2017 года
У European Assault множество недостатков, но и свои достоинства у этой игры тоже есть, потому и оценка – идеальная середина. И, тем не менее, нельзя не отметить, что для своей серии этот проект был во многом экспериментаторским. Более того, именно здесь были заложены те основы, которые впоследствии были воплощены в Medal of Honor: Airborne – просторные локации с разбросанными по ним заданиями.
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[quote name=»alshot»]Должен тебя разочаровать,разработчики игры в этот раз решили обойтись без опций записи,по крайней мере,я такое прочитал на англоязычном сайте.
Играешь так-начинаешь с начала(с пролога) в Сан-Назер,проходишь только первую миссию,а затем когда предлагают продолжить или вернуться назад,нажимаешь треугольник(вернуться назад).Тебе показывают карту Европы с немецким флагом со всеми миссиями,где ты и выбираешь новую миссию,в которую еще не играл.
Западло в том,что тебе каждый раз надо начинать с пролога,и так перебирая все миссии,проиграть всю игру.
Может я в чем и не разобрался,если есть более грамотные люди-подскажите.[/quote]
Вот вот , а как же мне пройти все ведь открываются только по одному этапу в каждой миссии. Или нужно проходить за один раз не отключая приставку.
Кстати после пролога пошел миссию Сен-Назер, выполнил все миссии, но медали не получил.
